Struct unicode_bidi::BidiInfo [] [src]

pub struct BidiInfo<'text> {
    pub text: &'text str,
    pub original_classes: Vec<BidiClass>,
    pub levels: Vec<Level>,
    pub paragraphs: Vec<ParagraphInfo>,
}
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Bidi information of the text.

The original_classes and levels vectors are indexed by byte offsets into the text. If a character is multiple bytes wide, then its class and level will appear multiple times in these vectors.

Fields

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The text

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The BidiClass of the character at each byte in the text.

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The directional embedding level of each byte in the text.

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The boundaries and paragraph embedding level of each paragraph within the text.

TODO: Use SmallVec or similar to avoid overhead when there are only one or two paragraphs? Or just don't include the first paragraph, which always starts at 0?

Methods

impl<'text> BidiInfo<'text>
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Split the text into paragraphs and determine the bidi embedding levels for each paragraph.

TODO: In early steps, check for special cases that allow later steps to be skipped. like text that is entirely LTR. See the nsBidi class from Gecko for comparison.

TODO: Support auto-RTL base direction

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Re-order a line based on resolved levels and return only the embedding levels, one Level per byte.

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Re-order a line based on resolved levels and return only the embedding levels, one Level per character.

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Re-order a line based on resolved levels and return the line in display order.

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Find the level runs within a line and return them in visual order.

line is a range of bytes indices within levels.

http://www.unicode.org/reports/tr9/#Reordering_Resolved_Levels

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If processed text has any computed RTL levels

This information is usually used to skip re-ordering of text when no RTL level is present

Trait Implementations

impl<'text> Debug for BidiInfo<'text>
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Formats the value using the given formatter.

impl<'text> PartialEq for BidiInfo<'text>
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.