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use {sys, Token}; use event_imp::{self as event, Ready, Event, Evented, PollOpt}; use std::{fmt, io, ptr, usize}; use std::cell::UnsafeCell; use std::{mem, ops, isize}; #[cfg(all(unix, not(target_os = "fuchsia")))] use std::os::unix::io::AsRawFd; #[cfg(all(unix, not(target_os = "fuchsia")))] use std::os::unix::io::RawFd; use std::sync::{Arc, Mutex, Condvar}; use std::sync::atomic::{AtomicUsize, AtomicPtr, AtomicBool}; use std::sync::atomic::Ordering::{self, Acquire, Release, AcqRel, Relaxed, SeqCst}; use std::time::{Duration, Instant}; // Poll is backed by two readiness queues. The first is a system readiness queue // represented by `sys::Selector`. The system readiness queue handles events // provided by the system, such as TCP and UDP. The second readiness queue is // implemented in user space by `ReadinessQueue`. It provides a way to implement // purely user space `Evented` types. // // `ReadinessQueue` is is backed by a MPSC queue that supports reuse of linked // list nodes. This significantly reduces the number of required allocations. // Each `Registration` / `SetReadiness` pair allocates a single readiness node // that is used for the lifetime of the registration. // // The readiness node also includes a single atomic variable, `state` that // tracks most of the state associated with the registration. This includes the // current readiness, interest, poll options, and internal state. When the node // state is mutated, it is queued in the MPSC channel. A call to // `ReadinessQueue::poll` will dequeue and process nodes. The node state can // still be mutated while it is queued in the channel for processing. // Intermediate state values do not matter as long as the final state is // included in the call to `poll`. This is the eventually consistent nature of // the readiness queue. // // The readiness node is ref counted using the `ref_count` field. On creation, // the ref_count is initialized to 3: one `Registration` handle, one // `SetReadiness` handle, and one for the readiness queue. Since the readiness queue // doesn't *always* hold a handle to the node, we don't use the Arc type for // managing ref counts (this is to avoid constantly incrementing and // decrementing the ref count when pushing & popping from the queue). When the // `Registration` handle is dropped, the `dropped` flag is set on the node, then // the node is pushed into the registration queue. When Poll::poll pops the // node, it sees the drop flag is set, and decrements it's ref count. // // The MPSC queue is a modified version of the intrusive MPSC node based queue // described by 1024cores [1]. // // The first modification is that two markers are used instead of a single // `stub`. The second marker is a `sleep_marker` which is used to signal to // producers that the consumer is going to sleep. This sleep_marker is only used // when the queue is empty, implying that the only node in the queue is // `end_marker`. // // The second modification is an `until` argument passed to the dequeue // function. When `poll` encounters a level-triggered node, the node will be // immediately pushed back into the queue. In order to avoid an infinite loop, // `poll` before pushing the node, the pointer is saved off and then passed // again as the `until` argument. If the next node to pop is `until`, then // `Dequeue::Empty` is returned. // // [1] http://www.1024cores.net/home/lock-free-algorithms/queues/intrusive-mpsc-node-based-queue /// Polls for readiness events on all registered values. /// /// `Poll` allows a program to monitor a large number of `Evented` types, /// waiting until one or more become "ready" for some class of operations; e.g. /// reading and writing. An `Evented` type is considered ready if it is possible /// to immediately perform a corresponding operation; e.g. [`read`] or /// [`write`]. /// /// To use `Poll`, an `Evented` type must first be registered with the `Poll` /// instance using the [`register`] method, supplying readiness interest. The /// readiness interest tells `Poll` which specific operations on the handle to /// monitor for readiness. A `Token` is also passed to the [`register`] /// function. When `Poll` returns a readiness event, it will include this token. /// This associates the event with the `Evented` handle that generated the /// event. /// /// [`read`]: tcp/struct.TcpStream.html#method.read /// [`write`]: tcp/struct.TcpStream.html#method.write /// [`register`]: #method.register /// /// # Examples /// /// A basic example -- establishing a `TcpStream` connection. /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll, Ready, PollOpt, Token}; /// use mio::net::TcpStream; /// /// use std::net::{TcpListener, SocketAddr}; /// /// // Bind a server socket to connect to. /// let addr: SocketAddr = "127.0.0.1:0".parse()?; /// let server = TcpListener::bind(&addr)?; /// /// // Construct a new `Poll` handle as well as the `Events` we'll store into /// let poll = Poll::new()?; /// let mut events = Events::with_capacity(1024); /// /// // Connect the stream /// let stream = TcpStream::connect(&server.local_addr()?)?; /// /// // Register the stream with `Poll` /// poll.register(&stream, Token(0), Ready::readable() | Ready::writable(), PollOpt::edge())?; /// /// // Wait for the socket to become ready. This has to happens in a loop to /// // handle spurious wakeups. /// loop { /// poll.poll(&mut events, None)?; /// /// for event in &events { /// if event.token() == Token(0) && event.readiness().is_writable() { /// // The socket connected (probably, it could still be a spurious /// // wakeup) /// return Ok(()); /// } /// } /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// # Edge-triggered and level-triggered /// /// An [`Evented`] registration may request edge-triggered events or /// level-triggered events. This is done by setting `register`'s /// [`PollOpt`] argument to either [`edge`] or [`level`]. /// /// The difference between the two can be described as follows. Supposed that /// this scenario happens: /// /// 1. A [`TcpStream`] is registered with `Poll`. /// 2. The socket receives 2kb of data. /// 3. A call to [`Poll::poll`] returns the token associated with the socket /// indicating readable readiness. /// 4. 1kb is read from the socket. /// 5. Another call to [`Poll::poll`] is made. /// /// If when the socket was registered with `Poll`, edge triggered events were /// requested, then the call to [`Poll::poll`] done in step **5** will /// (probably) hang despite there being another 1kb still present in the socket /// read buffer. The reason for this is that edge-triggered mode delivers events /// only when changes occur on the monitored [`Evented`]. So, in step *5* the /// caller might end up waiting for some data that is already present inside the /// socket buffer. /// /// With edge-triggered events, operations **must** be performed on the /// `Evented` type until [`WouldBlock`] is returned. In other words, after /// receiving an event indicating readiness for a certain operation, one should /// assume that [`Poll::poll`] may never return another event for the same token /// and readiness until the operation returns [`WouldBlock`]. /// /// By contrast, when level-triggered notifications was requested, each call to /// [`Poll::poll`] will return an event for the socket as long as data remains /// in the socket buffer. Generally, level-triggered events should be avoided if /// high performance is a concern. /// /// Since even with edge-triggered events, multiple events can be generated upon /// receipt of multiple chunks of data, the caller has the option to set the /// [`oneshot`] flag. This tells `Poll` to disable the associated [`Evented`] /// after the event is returned from [`Poll::poll`]. The subsequent calls to /// [`Poll::poll`] will no longer include events for [`Evented`] handles that /// are disabled even if the readiness state changes. The handle can be /// re-enabled by calling [`reregister`]. When handles are disabled, internal /// resources used to monitor the handle are maintained until the handle is /// dropped or deregistered. This makes re-registering the handle a fast /// operation. /// /// For example, in the following scenario: /// /// 1. A [`TcpStream`] is registered with `Poll`. /// 2. The socket receives 2kb of data. /// 3. A call to [`Poll::poll`] returns the token associated with the socket /// indicating readable readiness. /// 4. 2kb is read from the socket. /// 5. Another call to read is issued and [`WouldBlock`] is returned /// 6. The socket receives another 2kb of data. /// 7. Another call to [`Poll::poll`] is made. /// /// Assuming the socket was registered with `Poll` with the [`edge`] and /// [`oneshot`] options, then the call to [`Poll::poll`] in step 7 would block. This /// is because, [`oneshot`] tells `Poll` to disable events for the socket after /// returning an event. /// /// In order to receive the event for the data received in step 6, the socket /// would need to be reregistered using [`reregister`]. /// /// [`PollOpt`]: struct.PollOpt.html /// [`edge`]: struct.PollOpt.html#method.edge /// [`level`]: struct.PollOpt.html#method.level /// [`Poll::poll`]: struct.Poll.html#method.poll /// [`WouldBlock`]: https://doc.rust-lang.org/std/io/enum.ErrorKind.html#variant.WouldBlock /// [`Evented`]: event/trait.Evented.html /// [`TcpStream`]: tcp/struct.TcpStream.html /// [`reregister`]: #method.reregister /// [`oneshot`]: struct.PollOpt.html#method.oneshot /// /// # Portability /// /// Using `Poll` provides a portable interface across supported platforms as /// long as the caller takes the following into consideration: /// /// ### Spurious events /// /// [`Poll::poll`] may return readiness events even if the associated /// [`Evented`] handle is not actually ready. Given the same code, this may /// happen more on some platforms than others. It is important to never assume /// that, just because a readiness notification was received, that the /// associated operation will as well. /// /// If operation fails with [`WouldBlock`], then the caller should not treat /// this as an error and wait until another readiness event is received. /// /// ### Draining readiness /// /// When using edge-triggered mode, once a readiness event is received, the /// corresponding operation must be performed repeatedly until it returns /// [`WouldBlock`]. Unless this is done, there is no guarantee that another /// readiness event will be delivered, even if further data is received for the /// [`Evented`] handle. /// /// For example, in the first scenario described above, after step 5, even if /// the socket receives more data there is no guarantee that another readiness /// event will be delivered. /// /// ### Readiness operations /// /// The only readiness operations that are guaranteed to be present on all /// supported platforms are [`readable`] and [`writable`]. All other readiness /// operations may have false negatives and as such should be considered /// **hints**. This means that if a socket is registered with [`readable`], /// [`error`], and [`hup`] interest, and either an error or hup is received, a /// readiness event will be generated for the socket, but it **may** only /// include `readable` readiness. Also note that, given the potential for /// spurious events, receiving a readiness event with `hup` or `error` doesn't /// actually mean that a `read` on the socket will return a result matching the /// readiness event. /// /// In other words, portable programs that explicitly check for [`hup`] or /// [`error`] readiness should be doing so as an **optimization** and always be /// able to handle an error or HUP situation when performing the actual read /// operation. /// /// [`readable`]: struct.Ready.html#method.readable /// [`writable`]: struct.Ready.html#method.writable /// [`error`]: struct.Ready.html#method.error /// [`hup`]: struct.Ready.html#method.hup /// /// ### Registering handles /// /// Unless otherwise noted, it should be assumed that types implementing /// [`Evented`] will never become ready unless they are registered with `Poll`. /// /// For example: /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Poll, Ready, PollOpt, Token}; /// use mio::net::TcpStream; /// use std::time::Duration; /// use std::thread; /// /// let sock = TcpStream::connect(&"216.58.193.100:80".parse()?)?; /// /// thread::sleep(Duration::from_secs(1)); /// /// let poll = Poll::new()?; /// /// // The connect is not guaranteed to have started until it is registered at /// // this point /// poll.register(&sock, Token(0), Ready::readable() | Ready::writable(), PollOpt::edge())?; /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// # Implementation notes /// /// `Poll` is backed by the selector provided by the operating system. /// /// | OS | Selector | /// |------------|-----------| /// | Linux | [epoll] | /// | OS X, iOS | [kqueue] | /// | Windows | [IOCP] | /// | FreeBSD | [kqueue] | /// | Android | [epoll] | /// /// On all supported platforms, socket operations are handled by using the /// system selector. Platform specific extensions (e.g. [`EventedFd`]) allow /// accessing other features provided by individual system selectors. For /// example, Linux's [`signalfd`] feature can be used by registering the FD with /// `Poll` via [`EventedFd`]. /// /// On all platforms except windows, a call to [`Poll::poll`] is mostly just a /// direct call to the system selector. However, [IOCP] uses a completion model /// instead of a readiness model. In this case, `Poll` must adapt the completion /// model Mio's API. While non-trivial, the bridge layer is still quite /// efficient. The most expensive part being calls to `read` and `write` require /// data to be copied into an intermediate buffer before it is passed to the /// kernel. /// /// Notifications generated by [`SetReadiness`] are handled by an internal /// readiness queue. A single call to [`Poll::poll`] will collect events from /// both from the system selector and the internal readiness queue. /// /// [epoll]: http://man7.org/linux/man-pages/man7/epoll.7.html /// [kqueue]: https://www.freebsd.org/cgi/man.cgi?query=kqueue&sektion=2 /// [IOCP]: https://msdn.microsoft.com/en-us/library/windows/desktop/aa365198(v=vs.85).aspx /// [`signalfd`]: http://man7.org/linux/man-pages/man2/signalfd.2.html /// [`EventedFd`]: unix/struct.EventedFd.html /// [`SetReadiness`]: struct.SetReadiness.html /// [`Poll::poll`]: struct.Poll.html#method.poll pub struct Poll { // Platform specific IO selector selector: sys::Selector, // Custom readiness queue readiness_queue: ReadinessQueue, // Use an atomic to first check if a full lock will be required. This is a // fast-path check for single threaded cases avoiding the extra syscall lock_state: AtomicUsize, // Sequences concurrent calls to `Poll::poll` lock: Mutex<()>, // Wakeup the next waiter condvar: Condvar, } /// Handle to a user space `Poll` registration. /// /// `Registration` allows implementing [`Evented`] for types that cannot work /// with the [system selector]. A `Registration` is always paired with a /// `SetReadiness`, which allows updating the registration's readiness state. /// When [`set_readiness`] is called and the `Registration` is associated with a /// [`Poll`] instance, a readiness event will be created and eventually returned /// by [`poll`]. /// /// A `Registration` / `SetReadiness` pair is created by calling /// [`Registration::new2`]. At this point, the registration is not being /// monitored by a [`Poll`] instance, so calls to `set_readiness` will not /// result in any readiness notifications. /// /// `Registration` implements [`Evented`], so it can be used with [`Poll`] using /// the same [`register`], [`reregister`], and [`deregister`] functions used /// with TCP, UDP, etc... types. Once registered with [`Poll`], readiness state /// changes result in readiness events being dispatched to the [`Poll`] instance /// with which `Registration` is registered. /// /// **Note**, before using `Registration` be sure to read the /// [`set_readiness`] documentation and the [portability] notes. The /// guarantees offered by `Registration` may be weaker than expected. /// /// For high level documentation, see [`Poll`]. /// /// # Examples /// /// ``` /// use mio::{Ready, Registration, Poll, PollOpt, Token}; /// use mio::event::Evented; /// /// use std::io; /// use std::time::Instant; /// use std::thread; /// /// pub struct Deadline { /// when: Instant, /// registration: Registration, /// } /// /// impl Deadline { /// pub fn new(when: Instant) -> Deadline { /// let (registration, set_readiness) = Registration::new2(); /// /// thread::spawn(move || { /// let now = Instant::now(); /// /// if now < when { /// thread::sleep(when - now); /// } /// /// set_readiness.set_readiness(Ready::readable()); /// }); /// /// Deadline { /// when: when, /// registration: registration, /// } /// } /// /// pub fn is_elapsed(&self) -> bool { /// Instant::now() >= self.when /// } /// } /// /// impl Evented for Deadline { /// fn register(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) /// -> io::Result<()> /// { /// self.registration.register(poll, token, interest, opts) /// } /// /// fn reregister(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) /// -> io::Result<()> /// { /// self.registration.reregister(poll, token, interest, opts) /// } /// /// fn deregister(&self, poll: &Poll) -> io::Result<()> { /// self.registration.deregister(poll) /// } /// } /// ``` /// /// [system selector]: struct.Poll.html#implementation-notes /// [`Poll`]: struct.Poll.html /// [`Registration::new2`]: struct.Registration.html#method.new2 /// [`Evented`]: event/trait.Evented.html /// [`set_readiness`]: struct.SetReadiness.html#method.set_readiness /// [`register`]: struct.Poll.html#method.register /// [`reregister`]: struct.Poll.html#method.reregister /// [`reregister`]: struct.Poll.html#method.reregister pub struct Registration { inner: RegistrationInner, } unsafe impl Send for Registration {} unsafe impl Sync for Registration {} /// Updates the readiness state of the associated `Registration`. /// /// See [`Registration`] for more documentation on using `SetReadiness` and /// [`Poll`] for high level polling documentation. /// /// [`Poll`]: struct.Poll.html /// [`Registration`]: struct.Registration.html #[derive(Clone)] pub struct SetReadiness { inner: RegistrationInner, } unsafe impl Send for SetReadiness {} unsafe impl Sync for SetReadiness {} /// Used to associate an IO type with a Selector #[derive(Debug)] pub struct SelectorId { id: AtomicUsize, } struct RegistrationInner { // Unsafe pointer to the registration's node. The node is ref counted. This // cannot "simply" be tracked by an Arc because `Poll::poll` has an implicit // handle though it isn't stored anywhere. In other words, `Poll::poll` // needs to decrement the ref count before the node is freed. node: *mut ReadinessNode, } #[derive(Clone)] struct ReadinessQueue { inner: Arc<ReadinessQueueInner>, } unsafe impl Send for ReadinessQueue {} unsafe impl Sync for ReadinessQueue {} struct ReadinessQueueInner { // Used to wake up `Poll` when readiness is set in another thread. awakener: sys::Awakener, // Head of the MPSC queue used to signal readiness to `Poll::poll`. head_readiness: AtomicPtr<ReadinessNode>, // Tail of the readiness queue. // // Only accessed by Poll::poll. Coordination will be handled by the poll fn tail_readiness: UnsafeCell<*mut ReadinessNode>, // Fake readiness node used to punctuate the end of the readiness queue. // Before attempting to read from the queue, this node is inserted in order // to partition the queue between nodes that are "owned" by the dequeue end // and nodes that will be pushed on by producers. end_marker: Box<ReadinessNode>, // Similar to `end_marker`, but this node signals to producers that `Poll` // has gone to sleep and must be woken up. sleep_marker: Box<ReadinessNode>, // Similar to `end_marker`, but the node signals that the queue is closed. // This happens when `ReadyQueue` is dropped and signals to producers that // the nodes should no longer be pushed into the queue. closed_marker: Box<ReadinessNode>, } /// Node shared by a `Registration` / `SetReadiness` pair as well as the node /// queued into the MPSC channel. struct ReadinessNode { // Node state, see struct docs for `ReadinessState` // // This variable is the primary point of coordination between all the // various threads concurrently accessing the node. state: AtomicState, // The registration token cannot fit into the `state` variable, so it is // broken out here. In order to atomically update both the state and token // we have to jump through a few hoops. // // First, `state` includes `token_read_pos` and `token_write_pos`. These can // either be 0, 1, or 2 which represent a token slot. `token_write_pos` is // the token slot that contains the most up to date registration token. // `token_read_pos` is the token slot that `poll` is currently reading from. // // When a call to `update` includes a different token than the one currently // associated with the registration (token_write_pos), first an unused token // slot is found. The unused slot is the one not represented by // `token_read_pos` OR `token_write_pos`. The new token is written to this // slot, then `state` is updated with the new `token_write_pos` value. This // requires that there is only a *single* concurrent call to `update`. // // When `poll` reads a node state, it checks that `token_read_pos` matches // `token_write_pos`. If they do not match, then it atomically updates // `state` such that `token_read_pos` is set to `token_write_pos`. It will // then read the token at the newly updated `token_read_pos`. token_0: UnsafeCell<Token>, token_1: UnsafeCell<Token>, token_2: UnsafeCell<Token>, // Used when the node is queued in the readiness linked list. Accessing // this field requires winning the "queue" lock next_readiness: AtomicPtr<ReadinessNode>, // Ensures that there is only one concurrent call to `update`. // // Each call to `update` will attempt to swap `update_lock` from `false` to // `true`. If the CAS succeeds, the thread has obtained the update lock. If // the CAS fails, then the `update` call returns immediately and the update // is discarded. update_lock: AtomicBool, // Pointer to Arc<ReadinessQueueInner> readiness_queue: AtomicPtr<()>, // Tracks the number of `ReadyRef` pointers ref_count: AtomicUsize, } /// Stores the ReadinessNode state in an AtomicUsize. This wrapper around the /// atomic variable handles encoding / decoding `ReadinessState` values. struct AtomicState { inner: AtomicUsize, } const MASK_2: usize = 4 - 1; const MASK_4: usize = 16 - 1; const QUEUED_MASK: usize = 1 << QUEUED_SHIFT; const DROPPED_MASK: usize = 1 << DROPPED_SHIFT; const READINESS_SHIFT: usize = 0; const INTEREST_SHIFT: usize = 4; const POLL_OPT_SHIFT: usize = 8; const TOKEN_RD_SHIFT: usize = 12; const TOKEN_WR_SHIFT: usize = 14; const QUEUED_SHIFT: usize = 16; const DROPPED_SHIFT: usize = 17; /// Tracks all state for a single `ReadinessNode`. The state is packed into a /// `usize` variable from low to high bit as follows: /// /// 4 bits: Registration current readiness /// 4 bits: Registration interest /// 4 bits: Poll options /// 2 bits: Token position currently being read from by `poll` /// 2 bits: Token position last written to by `update` /// 1 bit: Queued flag, set when node is being pushed into MPSC queue. /// 1 bit: Dropped flag, set when all `Registration` handles have been dropped. #[derive(Debug, Copy, Clone, Eq, PartialEq)] struct ReadinessState(usize); /// Returned by `dequeue_node`. Represents the different states as described by /// the queue documentation on 1024cores.net. enum Dequeue { Data(*mut ReadinessNode), Empty, Inconsistent, } const AWAKEN: Token = Token(usize::MAX); const MAX_REFCOUNT: usize = (isize::MAX) as usize; /* * * ===== Poll ===== * */ impl Poll { /// Return a new `Poll` handle. /// /// This function will make a syscall to the operating system to create the /// system selector. If this syscall fails, `Poll::new` will return with the /// error. /// /// See [struct] level docs for more details. /// /// [struct]: struct.Poll.html /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Poll, Events}; /// use std::time::Duration; /// /// let poll = match Poll::new() { /// Ok(poll) => poll, /// Err(e) => panic!("failed to create Poll instance; err={:?}", e), /// }; /// /// // Create a structure to receive polled events /// let mut events = Events::with_capacity(1024); /// /// // Wait for events, but none will be received because no `Evented` /// // handles have been registered with this `Poll` instance. /// let n = poll.poll(&mut events, Some(Duration::from_millis(500)))?; /// assert_eq!(n, 0); /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` pub fn new() -> io::Result<Poll> { is_send::<Poll>(); is_sync::<Poll>(); let poll = Poll { selector: sys::Selector::new()?, readiness_queue: ReadinessQueue::new()?, lock_state: AtomicUsize::new(0), lock: Mutex::new(()), condvar: Condvar::new(), }; // Register the notification wakeup FD with the IO poller poll.readiness_queue.inner.awakener.register(&poll, AWAKEN, Ready::readable(), PollOpt::edge())?; Ok(poll) } /// Register an `Evented` handle with the `Poll` instance. /// /// Once registered, the `Poll` instance will monitor the `Evented` handle /// for readiness state changes. When it notices a state change, it will /// return a readiness event for the handle the next time [`poll`] is /// called. /// /// See the [`struct`] docs for a high level overview. /// /// # Arguments /// /// `handle: &E: Evented`: This is the handle that the `Poll` instance /// should monitor for readiness state changes. /// /// `token: Token`: The caller picks a token to associate with the socket. /// When [`poll`] returns an event for the handle, this token is included. /// This allows the caller to map the event to its handle. The token /// associated with the `Evented` handle can be changed at any time by /// calling [`reregister`]. /// /// `token` cannot be `Token(usize::MAX)` as it is reserved for internal /// usage. /// /// See documentation on [`Token`] for an example showing how to pick /// [`Token`] values. /// /// `interest: Ready`: Specifies which operations `Poll` should monitor for /// readiness. `Poll` will only return readiness events for operations /// specified by this argument. /// /// If a socket is registered with [`readable`] interest and the socket /// becomes writable, no event will be returned from [`poll`]. /// /// The readiness interest for an `Evented` handle can be changed at any /// time by calling [`reregister`]. /// /// `opts: PollOpt`: Specifies the registration options. The most common /// options being [`level`] for level-triggered events, [`edge`] for /// edge-triggered events, and [`oneshot`]. /// /// The registration options for an `Evented` handle can be changed at any /// time by calling [`reregister`]. /// /// # Notes /// /// Unless otherwise specified, the caller should assume that once an /// `Evented` handle is registered with a `Poll` instance, it is bound to /// that `Poll` instance for the lifetime of the `Evented` handle. This /// remains true even if the `Evented` handle is deregistered from the poll /// instance using [`deregister`]. /// /// This function is **thread safe**. It can be called concurrently from /// multiple threads. /// /// [`struct`]: # /// [`reregister`]: #method.reregister /// [`deregister`]: #method.deregister /// [`poll`]: #method.poll /// [`level`]: struct.PollOpt.html#method.level /// [`edge`]: struct.PollOpt.html#method.edge /// [`oneshot`]: struct.PollOpt.html#method.oneshot /// [`Token`]: struct.Token.html /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll, Ready, PollOpt, Token}; /// use mio::net::TcpStream; /// use std::time::{Duration, Instant}; /// /// let poll = Poll::new()?; /// let socket = TcpStream::connect(&"216.58.193.100:80".parse()?)?; /// /// // Register the socket with `poll` /// poll.register(&socket, Token(0), Ready::readable() | Ready::writable(), PollOpt::edge())?; /// /// let mut events = Events::with_capacity(1024); /// let start = Instant::now(); /// let timeout = Duration::from_millis(500); /// /// loop { /// let elapsed = start.elapsed(); /// /// if elapsed >= timeout { /// // Connection timed out /// return Ok(()); /// } /// /// let remaining = timeout - elapsed; /// poll.poll(&mut events, Some(remaining))?; /// /// for event in &events { /// if event.token() == Token(0) { /// // Something (probably) happened on the socket. /// return Ok(()); /// } /// } /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` pub fn register<E: ?Sized>(&self, handle: &E, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> where E: Evented { validate_args(token)?; /* * Undefined behavior: * - Reusing a token with a different `Evented` without deregistering * (or closing) the original `Evented`. */ trace!("registering with poller"); // Register interests for this socket handle.register(self, token, interest, opts)?; Ok(()) } /// Re-register an `Evented` handle with the `Poll` instance. /// /// Re-registering an `Evented` handle allows changing the details of the /// registration. Specifically, it allows updating the associated `token`, /// `interest`, and `opts` specified in previous `register` and `reregister` /// calls. /// /// The `reregister` arguments fully override the previous values. In other /// words, if a socket is registered with [`readable`] interest and the call /// to `reregister` specifies [`writable`], then read interest is no longer /// requested for the handle. /// /// The `Evented` handle must have previously been registered with this /// instance of `Poll` otherwise the call to `reregister` will return with /// an error. /// /// `token` cannot be `Token(usize::MAX)` as it is reserved for internal /// usage. /// /// See the [`register`] documentation for details about the function /// arguments and see the [`struct`] docs for a high level overview of /// polling. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Poll, Ready, PollOpt, Token}; /// use mio::net::TcpStream; /// /// let poll = Poll::new()?; /// let socket = TcpStream::connect(&"216.58.193.100:80".parse()?)?; /// /// // Register the socket with `poll`, requesting readable /// poll.register(&socket, Token(0), Ready::readable(), PollOpt::edge())?; /// /// // Reregister the socket specifying a different token and write interest /// // instead. `PollOpt::edge()` must be specified even though that value /// // is not being changed. /// poll.reregister(&socket, Token(2), Ready::writable(), PollOpt::edge())?; /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// [`struct`]: # /// [`register`]: #method.register /// [`readable`]: struct.Ready.html#method.readable /// [`writable`]: struct.Ready.html#method.writable pub fn reregister<E: ?Sized>(&self, handle: &E, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> where E: Evented { validate_args(token)?; trace!("registering with poller"); // Register interests for this socket handle.reregister(self, token, interest, opts)?; Ok(()) } /// Deregister an `Evented` handle with the `Poll` instance. /// /// When an `Evented` handle is deregistered, the `Poll` instance will /// no longer monitor it for readiness state changes. Unlike disabling /// handles with [`oneshot`], deregistering clears up any internal resources /// needed to track the handle. /// /// A handle can be passed back to `register` after it has been /// deregistered; however, it must be passed back to the **same** `Poll` /// instance. /// /// `Evented` handles are automatically deregistered when they are dropped. /// It is common to never need to explicitly call `deregister`. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll, Ready, PollOpt, Token}; /// use mio::net::TcpStream; /// use std::time::Duration; /// /// let poll = Poll::new()?; /// let socket = TcpStream::connect(&"216.58.193.100:80".parse()?)?; /// /// // Register the socket with `poll` /// poll.register(&socket, Token(0), Ready::readable(), PollOpt::edge())?; /// /// poll.deregister(&socket)?; /// /// let mut events = Events::with_capacity(1024); /// /// // Set a timeout because this poll should never receive any events. /// let n = poll.poll(&mut events, Some(Duration::from_secs(1)))?; /// assert_eq!(0, n); /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` pub fn deregister<E: ?Sized>(&self, handle: &E) -> io::Result<()> where E: Evented { trace!("deregistering handle with poller"); // Deregister interests for this socket handle.deregister(self)?; Ok(()) } /// Wait for readiness events /// /// Blocks the current thread and waits for readiness events for any of the /// `Evented` handles that have been registered with this `Poll` instance. /// The function will block until either at least one readiness event has /// been received or `timeout` has elapsed. A `timeout` of `None` means that /// `poll` will block until a readiness event has been received. /// /// The supplied `events` will be cleared and newly received readiness events /// will be pushed onto the end. At most `events.capacity()` events will be /// returned. If there are further pending readiness events, they will be /// returned on the next call to `poll`. /// /// A single call to `poll` may result in multiple readiness events being /// returned for a single `Evented` handle. For example, if a TCP socket /// becomes both readable and writable, it may be possible for a single /// readiness event to be returned with both [`readable`] and [`writable`] /// readiness **OR** two separate events may be returned, one with /// [`readable`] set and one with [`writable`] set. /// /// Note that the `timeout` will be rounded up to the system clock /// granularity (usually 1ms), and kernel scheduling delays mean that /// the blocking interval may be overrun by a small amount. /// /// `poll` returns the number of readiness events that have been pushed into /// `events` or `Err` when an error has been encountered with the system /// selector. /// /// See the [struct] level documentation for a higher level discussion of /// polling. /// /// [`readable`]: struct.Ready.html#method.readable /// [`writable`]: struct.Ready.html#method.writable /// [struct]: # /// /// # Examples /// /// A basic example -- establishing a `TcpStream` connection. /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll, Ready, PollOpt, Token}; /// use mio::net::TcpStream; /// /// use std::net::{TcpListener, SocketAddr}; /// use std::thread; /// /// // Bind a server socket to connect to. /// let addr: SocketAddr = "127.0.0.1:0".parse()?; /// let server = TcpListener::bind(&addr)?; /// let addr = server.local_addr()?.clone(); /// /// // Spawn a thread to accept the socket /// thread::spawn(move || { /// let _ = server.accept(); /// }); /// /// // Construct a new `Poll` handle as well as the `Events` we'll store into /// let poll = Poll::new()?; /// let mut events = Events::with_capacity(1024); /// /// // Connect the stream /// let stream = TcpStream::connect(&addr)?; /// /// // Register the stream with `Poll` /// poll.register(&stream, Token(0), Ready::readable() | Ready::writable(), PollOpt::edge())?; /// /// // Wait for the socket to become ready. This has to happens in a loop to /// // handle spurious wakeups. /// loop { /// poll.poll(&mut events, None)?; /// /// for event in &events { /// if event.token() == Token(0) && event.readiness().is_writable() { /// // The socket connected (probably, it could still be a spurious /// // wakeup) /// return Ok(()); /// } /// } /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// [struct]: # pub fn poll(&self, events: &mut Events, mut timeout: Option<Duration>) -> io::Result<usize> { let zero = Some(Duration::from_millis(0)); // At a high level, the synchronization strategy is to acquire access to // the critical section by transitioning the atomic from unlocked -> // locked. If the attempt fails, the thread will wait on the condition // variable. // // # Some more detail // // The `lock_state` atomic usize combines: // // - locked flag, stored in the least significant bit // - number of waiting threads, stored in the rest of the bits. // // When a thread transitions the locked flag from 0 -> 1, it has // obtained access to the critical section. // // When entering `poll`, a compare-and-swap from 0 -> 1 is attempted. // This is a fast path for the case when there are no concurrent calls // to poll, which is very common. // // On failure, the mutex is locked, and the thread attempts to increment // the number of waiting threads component of `lock_state`. If this is // successfully done while the locked flag is set, then the thread can // wait on the condition variable. // // When a thread exits the critical section, it unsets the locked flag. // If there are any waiters, which is atomically determined while // unsetting the locked flag, then the condvar is notified. let mut curr = self.lock_state.compare_and_swap(0, 1, SeqCst); if 0 != curr { // Enter slower path let mut lock = self.lock.lock().unwrap(); let mut inc = false; loop { if curr & 1 == 0 { // The lock is currently free, attempt to grab it let mut next = curr | 1; if inc { // The waiter count has previously been incremented, so // decrement it here next -= 2; } let actual = self.lock_state.compare_and_swap(curr, next, SeqCst); if actual != curr { curr = actual; continue; } // Lock acquired, break from the loop break; } if timeout == zero { if inc { self.lock_state.fetch_sub(2, SeqCst); } return Ok(0); } // The lock is currently held, so wait for it to become // free. If the waiter count hasn't been incremented yet, do // so now if !inc { let next = curr.checked_add(2).expect("overflow"); let actual = self.lock_state.compare_and_swap(curr, next, SeqCst); if actual != curr { curr = actual; continue; } // Track that the waiter count has been incremented for // this thread and fall through to the condvar waiting inc = true; } lock = match timeout { Some(to) => { let now = Instant::now(); // Wait to be notified let (l, _) = self.condvar.wait_timeout(lock, to).unwrap(); // See how much time was elapsed in the wait let elapsed = now.elapsed(); // Update `timeout` to reflect how much time is left to // wait. if elapsed >= to { timeout = zero; } else { // Update the timeout timeout = Some(to - elapsed); } l } None => { self.condvar.wait(lock).unwrap() } }; // Reload the state curr = self.lock_state.load(SeqCst); // Try to lock again... } } let ret = self.poll2(events, timeout); // Release the lock if 1 != self.lock_state.fetch_and(!1, Release) { // Acquire the mutex let _lock = self.lock.lock().unwrap(); // There is at least one waiting thread, so notify one self.condvar.notify_one(); } ret } #[inline] fn poll2(&self, events: &mut Events, timeout: Option<Duration>) -> io::Result<usize> { // Compute the timeout value passed to the system selector. If the // readiness queue has pending nodes, we still want to poll the system // selector for new events, but we don't want to block the thread to // wait for new events. let timeout = if timeout == Some(Duration::from_millis(0)) { // If blocking is not requested, then there is no need to prepare // the queue for sleep timeout } else if self.readiness_queue.prepare_for_sleep() { // The readiness queue is empty. The call to `prepare_for_sleep` // inserts `sleep_marker` into the queue. This signals to any // threads setting readiness that the `Poll::poll` is going to // sleep, so the awakener should be used. timeout } else { // The readiness queue is not empty, so do not block the thread. Some(Duration::from_millis(0)) }; // First get selector events let res = self.selector.select(&mut events.inner, AWAKEN, timeout); if res? { // Some awakeners require reading from a FD. self.readiness_queue.inner.awakener.cleanup(); } // Poll custom event queue self.readiness_queue.poll(&mut events.inner); // Return number of polled events Ok(events.len()) } } fn validate_args(token: Token) -> io::Result<()> { if token == AWAKEN { return Err(io::Error::new(io::ErrorKind::Other, "invalid token")); } Ok(()) } impl fmt::Debug for Poll { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { fmt.debug_struct("Poll") .finish() } } #[cfg(all(unix, not(target_os = "fuchsia")))] impl AsRawFd for Poll { fn as_raw_fd(&self) -> RawFd { self.selector.as_raw_fd() } } /// A collection of readiness events. /// /// `Events` is passed as an argument to [`Poll::poll`] and will be used to /// receive any new readiness events received since the last poll. Usually, a /// single `Events` instance is created at the same time as a [`Poll`] and /// reused on each call to [`Poll::poll`]. /// /// See [`Poll`] for more documentation on polling. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll}; /// use std::time::Duration; /// /// let mut events = Events::with_capacity(1024); /// let poll = Poll::new()?; /// /// assert_eq!(0, events.len()); /// /// // Register `Evented` handles with `poll` /// /// poll.poll(&mut events, Some(Duration::from_millis(100)))?; /// /// for event in &events { /// println!("event={:?}", event); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// [`Poll::poll`]: struct.Poll.html#method.poll /// [`Poll`]: struct.Poll.html pub struct Events { inner: sys::Events, } /// [`Events`] iterator. /// /// This struct is created by the [`iter`] method on [`Events`]. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll}; /// use std::time::Duration; /// /// let mut events = Events::with_capacity(1024); /// let poll = Poll::new()?; /// /// // Register handles with `poll` /// /// poll.poll(&mut events, Some(Duration::from_millis(100)))?; /// /// for event in events.iter() { /// println!("event={:?}", event); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// [`Events`]: struct.Events.html /// [`iter`]: struct.Events.html#method.iter #[derive(Debug, Clone)] pub struct Iter<'a> { inner: &'a Events, pos: usize, } /// Owned [`Events`] iterator. /// /// This struct is created by the `into_iter` method on [`Events`]. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll}; /// use std::time::Duration; /// /// let mut events = Events::with_capacity(1024); /// let poll = Poll::new()?; /// /// // Register handles with `poll` /// /// poll.poll(&mut events, Some(Duration::from_millis(100)))?; /// /// for event in events { /// println!("event={:?}", event); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// [`Events`]: struct.Events.html #[derive(Debug)] pub struct IntoIter { inner: Events, pos: usize, } impl Events { /// Return a new `Events` capable of holding up to `capacity` events. /// /// # Examples /// /// ``` /// use mio::Events; /// /// let events = Events::with_capacity(1024); /// /// assert_eq!(1024, events.capacity()); /// ``` pub fn with_capacity(capacity: usize) -> Events { Events { inner: sys::Events::with_capacity(capacity), } } /// Returns the `Event` at the given index, or `None` if the index is out of /// bounds. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll}; /// use std::time::Duration; /// /// let mut events = Events::with_capacity(1024); /// let poll = Poll::new()?; /// /// // Register handles with `poll` /// /// let n = poll.poll(&mut events, Some(Duration::from_millis(100)))?; /// /// for i in 0..n { /// println!("event={:?}", events.get(i).unwrap()); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` pub fn get(&self, idx: usize) -> Option<Event> { self.inner.get(idx) } /// Returns the number of `Event` values currently in `self`. /// /// # Examples /// /// ``` /// use mio::Events; /// /// let events = Events::with_capacity(1024); /// /// assert_eq!(0, events.len()); /// ``` pub fn len(&self) -> usize { self.inner.len() } /// Returns the number of `Event` values that `self` can hold. /// /// ``` /// use mio::Events; /// /// let events = Events::with_capacity(1024); /// /// assert_eq!(1024, events.capacity()); /// ``` pub fn capacity(&self) -> usize { self.inner.capacity() } /// Returns `true` if `self` contains no `Event` values. /// /// # Examples /// /// ``` /// use mio::Events; /// /// let events = Events::with_capacity(1024); /// /// assert!(events.is_empty()); /// ``` pub fn is_empty(&self) -> bool { self.inner.is_empty() } /// Returns an iterator over the `Event` values. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Poll}; /// use std::time::Duration; /// /// let mut events = Events::with_capacity(1024); /// let poll = Poll::new()?; /// /// // Register handles with `poll` /// /// poll.poll(&mut events, Some(Duration::from_millis(100)))?; /// /// for event in events.iter() { /// println!("event={:?}", event); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` pub fn iter(&self) -> Iter { Iter { inner: self, pos: 0 } } } impl<'a> IntoIterator for &'a Events { type Item = Event; type IntoIter = Iter<'a>; fn into_iter(self) -> Self::IntoIter { self.iter() } } impl<'a> Iterator for Iter<'a> { type Item = Event; fn next(&mut self) -> Option<Event> { let ret = self.inner.get(self.pos); self.pos += 1; ret } } impl IntoIterator for Events { type Item = Event; type IntoIter = IntoIter; fn into_iter(self) -> Self::IntoIter { IntoIter { inner: self, pos: 0, } } } impl Iterator for IntoIter { type Item = Event; fn next(&mut self) -> Option<Event> { let ret = self.inner.get(self.pos); self.pos += 1; ret } } impl fmt::Debug for Events { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.debug_struct("Events") .field("len", &self.len()) .field("capacity", &self.capacity()) .finish() } } // ===== Accessors for internal usage ===== pub fn selector(poll: &Poll) -> &sys::Selector { &poll.selector } /* * * ===== Registration ===== * */ // TODO: get rid of this, windows depends on it for now #[allow(dead_code)] pub fn new_registration(poll: &Poll, token: Token, ready: Ready, opt: PollOpt) -> (Registration, SetReadiness) { Registration::new_priv(poll, token, ready, opt) } impl Registration { /// Create and return a new `Registration` and the associated /// `SetReadiness`. /// /// See [struct] documentation for more detail and [`Poll`] /// for high level documentation on polling. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Ready, Registration, Poll, PollOpt, Token}; /// use std::thread; /// /// let (registration, set_readiness) = Registration::new2(); /// /// thread::spawn(move || { /// use std::time::Duration; /// thread::sleep(Duration::from_millis(500)); /// /// set_readiness.set_readiness(Ready::readable()); /// }); /// /// let poll = Poll::new()?; /// poll.register(®istration, Token(0), Ready::readable() | Ready::writable(), PollOpt::edge())?; /// /// let mut events = Events::with_capacity(256); /// /// loop { /// poll.poll(&mut events, None); /// /// for event in &events { /// if event.token() == Token(0) && event.readiness().is_readable() { /// return Ok(()); /// } /// } /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// [struct]: # /// [`Poll`]: struct.Poll.html pub fn new2() -> (Registration, SetReadiness) { // Allocate the registration node. The new node will have `ref_count` // set to 2: one SetReadiness, one Registration. let node = Box::into_raw(Box::new(ReadinessNode::new( ptr::null_mut(), Token(0), Ready::empty(), PollOpt::empty(), 2))); let registration = Registration { inner: RegistrationInner { node: node, }, }; let set_readiness = SetReadiness { inner: RegistrationInner { node: node, }, }; (registration, set_readiness) } #[deprecated(since = "0.6.5", note = "use `new2` instead")] #[cfg(feature = "with-deprecated")] #[doc(hidden)] pub fn new(poll: &Poll, token: Token, interest: Ready, opt: PollOpt) -> (Registration, SetReadiness) { Registration::new_priv(poll, token, interest, opt) } // TODO: Get rid of this (windows depends on it for now) fn new_priv(poll: &Poll, token: Token, interest: Ready, opt: PollOpt) -> (Registration, SetReadiness) { is_send::<Registration>(); is_sync::<Registration>(); is_send::<SetReadiness>(); is_sync::<SetReadiness>(); // Clone handle to the readiness queue, this bumps the ref count let queue = poll.readiness_queue.inner.clone(); // Convert to a *mut () pointer let queue: *mut () = unsafe { mem::transmute(queue) }; // Allocate the registration node. The new node will have `ref_count` // set to 3: one SetReadiness, one Registration, and one Poll handle. let node = Box::into_raw(Box::new(ReadinessNode::new( queue, token, interest, opt, 3))); let registration = Registration { inner: RegistrationInner { node: node, }, }; let set_readiness = SetReadiness { inner: RegistrationInner { node: node, }, }; (registration, set_readiness) } #[deprecated(since = "0.6.5", note = "use `Evented` impl")] #[cfg(feature = "with-deprecated")] #[doc(hidden)] pub fn update(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> { self.inner.update(poll, token, interest, opts) } #[deprecated(since = "0.6.5", note = "use `Evented` impl")] #[cfg(feature = "with-deprecated")] #[doc(hidden)] pub fn deregister(&self, poll: &Poll) -> io::Result<()> { self.inner.update(poll, Token(0), Ready::empty(), PollOpt::empty()) } } impl Evented for Registration { fn register(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> { self.inner.update(poll, token, interest, opts) } fn reregister(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> { self.inner.update(poll, token, interest, opts) } fn deregister(&self, poll: &Poll) -> io::Result<()> { self.inner.update(poll, Token(0), Ready::empty(), PollOpt::empty()) } } impl Drop for Registration { fn drop(&mut self) { // `flag_as_dropped` toggles the `dropped` flag and notifies // `Poll::poll` to release its handle (which is just decrementing // the ref count). if self.inner.state.flag_as_dropped() { // Can't do anything if the queuing fails let _ = self.inner.enqueue_with_wakeup(); } } } impl fmt::Debug for Registration { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { fmt.debug_struct("Registration") .finish() } } impl SetReadiness { /// Returns the registration's current readiness. /// /// # Note /// /// There is no guarantee that `readiness` establishes any sort of memory /// ordering. Any concurrent data access must be synchronized using another /// strategy. /// /// # Examples /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Registration, Ready}; /// /// let (registration, set_readiness) = Registration::new2(); /// /// assert!(set_readiness.readiness().is_empty()); /// /// set_readiness.set_readiness(Ready::readable())?; /// assert!(set_readiness.readiness().is_readable()); /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` pub fn readiness(&self) -> Ready { self.inner.readiness() } /// Set the registration's readiness /// /// If the associated `Registration` is registered with a [`Poll`] instance /// and has requested readiness events that include `ready`, then a future /// call to [`Poll::poll`] will receive a readiness event representing the /// readiness state change. /// /// # Note /// /// There is no guarantee that `readiness` establishes any sort of memory /// ordering. Any concurrent data access must be synchronized using another /// strategy. /// /// There is also no guarantee as to when the readiness event will be /// delivered to poll. A best attempt will be made to make the delivery in a /// "timely" fashion. For example, the following is **not** guaranteed to /// work: /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Events, Registration, Ready, Poll, PollOpt, Token}; /// /// let poll = Poll::new()?; /// let (registration, set_readiness) = Registration::new2(); /// /// poll.register(®istration, /// Token(0), /// Ready::readable(), /// PollOpt::edge())?; /// /// // Set the readiness, then immediately poll to try to get the readiness /// // event /// set_readiness.set_readiness(Ready::readable())?; /// /// let mut events = Events::with_capacity(1024); /// poll.poll(&mut events, None)?; /// /// // There is NO guarantee that the following will work. It is possible /// // that the readiness event will be delivered at a later time. /// let event = events.get(0).unwrap(); /// assert_eq!(event.token(), Token(0)); /// assert!(event.readiness().is_readable()); /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// # Examples /// /// A simple example, for a more elaborate example, see the [`Evented`] /// documentation. /// /// ``` /// # use std::error::Error; /// # fn try_main() -> Result<(), Box<Error>> { /// use mio::{Registration, Ready}; /// /// let (registration, set_readiness) = Registration::new2(); /// /// assert!(set_readiness.readiness().is_empty()); /// /// set_readiness.set_readiness(Ready::readable())?; /// assert!(set_readiness.readiness().is_readable()); /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` /// /// [`Registration`]: struct.Registration.html /// [`Evented`]: event/trait.Evented.html#examples /// [`Poll`]: struct.Poll.html /// [`Poll::poll`]: struct.Poll.html#method.poll pub fn set_readiness(&self, ready: Ready) -> io::Result<()> { self.inner.set_readiness(ready) } } impl fmt::Debug for SetReadiness { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.debug_struct("SetReadiness") .finish() } } impl RegistrationInner { /// Get the registration's readiness. fn readiness(&self) -> Ready { self.state.load(Relaxed).readiness() } /// Set the registration's readiness. /// /// This function can be called concurrently by an arbitrary number of /// SetReadiness handles. fn set_readiness(&self, ready: Ready) -> io::Result<()> { // Load the current atomic state. let mut state = self.state.load(Acquire); let mut next; loop { next = state; if state.is_dropped() { // Node is dropped, no more notifications return Ok(()); } // Update the readiness next.set_readiness(ready); // If the readiness is not blank, try to obtain permission to // push the node into the readiness queue. if !next.effective_readiness().is_empty() { next.set_queued(); } let actual = self.state.compare_and_swap(state, next, AcqRel); if state == actual { break; } state = actual; } if !state.is_queued() && next.is_queued() { // We toggled the queued flag, making us responsible for queuing the // node in the MPSC readiness queue. self.enqueue_with_wakeup()?; } Ok(()) } /// Update the registration details associated with the node fn update(&self, poll: &Poll, token: Token, interest: Ready, opt: PollOpt) -> io::Result<()> { // First, ensure poll instances match // // Load the queue pointer, `Relaxed` is sufficient here as only the // pointer is being operated on. The actual memory is guaranteed to be // visible the `poll: &Poll` ref passed as an argument to the function. let mut queue = self.readiness_queue.load(Relaxed); let other: &*mut () = unsafe { mem::transmute(&poll.readiness_queue.inner) }; let other = *other; debug_assert!(mem::size_of::<Arc<ReadinessQueueInner>>() == mem::size_of::<*mut ()>()); if queue.is_null() { // Attempt to set the queue pointer. `Release` ordering synchronizes // with `Acquire` in `ensure_with_wakeup`. let actual = self.readiness_queue.compare_and_swap( queue, other, Release); if actual.is_null() { // The CAS succeeded, this means that the node's ref count // should be incremented to reflect that the `poll` function // effectively owns the node as well. // // `Relaxed` ordering used for the same reason as in // RegistrationInner::clone self.ref_count.fetch_add(1, Relaxed); // Note that the `queue` reference stored in our // `readiness_queue` field is intended to be a strong reference, // so now that we've successfully claimed the reference we bump // the refcount here. // // Down below in `release_node` when we deallocate this // `RegistrationInner` is where we'll transmute this back to an // arc and decrement the reference count. mem::forget(poll.readiness_queue.clone()); } else { // The CAS failed, another thread set the queue pointer, so ensure // that the pointer and `other` match if actual != other { return Err(io::Error::new(io::ErrorKind::Other, "registration handle associated with another `Poll` instance")); } } queue = other; } else if queue != other { return Err(io::Error::new(io::ErrorKind::Other, "registration handle associated with another `Poll` instance")); } unsafe { let actual = &poll.readiness_queue.inner as *const _ as *const usize; debug_assert_eq!(queue as usize, *actual); } // The `update_lock` atomic is used as a flag ensuring only a single // thread concurrently enters the `update` critical section. Any // concurrent calls to update are discarded. If coordinated updates are // required, the Mio user is responsible for handling that. // // Acquire / Release ordering is used on `update_lock` to ensure that // data access to the `token_*` variables are scoped to the critical // section. // Acquire the update lock. if self.update_lock.compare_and_swap(false, true, Acquire) { // The lock is already held. Discard the update return Ok(()); } // Relaxed ordering is acceptable here as the only memory that needs to // be visible as part of the update are the `token_*` variables, and // ordering has already been handled by the `update_lock` access. let mut state = self.state.load(Relaxed); let mut next; // Read the current token, again this memory has been ordered by the // acquire on `update_lock`. let curr_token_pos = state.token_write_pos(); let curr_token = unsafe { self::token(self, curr_token_pos) }; let mut next_token_pos = curr_token_pos; // If the `update` call is changing the token, then compute the next // available token slot and write the token there. // // Note that this computation is happening *outside* of the // compare-and-swap loop. The update lock ensures that only a single // thread could be mutating the write_token_position, so the // `next_token_pos` will never need to be recomputed even if // `token_read_pos` concurrently changes. This is because // `token_read_pos` can ONLY concurrently change to the current value of // `token_write_pos`, so `next_token_pos` will always remain valid. if token != curr_token { next_token_pos = state.next_token_pos(); // Update the token match next_token_pos { 0 => unsafe { *self.token_0.get() = token }, 1 => unsafe { *self.token_1.get() = token }, 2 => unsafe { *self.token_2.get() = token }, _ => unreachable!(), } } // Now enter the compare-and-swap loop loop { next = state; // The node is only dropped once all `Registration` handles are // dropped. Only `Registration` can call `update`. debug_assert!(!state.is_dropped()); // Update the write token position, this will also release the token // to Poll::poll. next.set_token_write_pos(next_token_pos); // Update readiness and poll opts next.set_interest(interest); next.set_poll_opt(opt); // If there is effective readiness, the node will need to be queued // for processing. This exact behavior is still TBD, so we are // conservative for now and always fire. // // See https://github.com/carllerche/mio/issues/535. if !next.effective_readiness().is_empty() { next.set_queued(); } // compare-and-swap the state values. Only `Release` is needed here. // The `Release` ensures that `Poll::poll` will see the token // update and the update function doesn't care about any other // memory visibility. let actual = self.state.compare_and_swap(state, next, Release); if actual == state { break; } // CAS failed, but `curr_token_pos` should not have changed given // that we still hold the update lock. debug_assert_eq!(curr_token_pos, actual.token_write_pos()); state = actual; } // Release the lock self.update_lock.store(false, Release); if !state.is_queued() && next.is_queued() { // We are responsible for enqueing the node. enqueue_with_wakeup(queue, self)?; } Ok(()) } } impl ops::Deref for RegistrationInner { type Target = ReadinessNode; fn deref(&self) -> &ReadinessNode { unsafe { &*self.node } } } impl Clone for RegistrationInner { fn clone(&self) -> RegistrationInner { // Using a relaxed ordering is alright here, as knowledge of the // original reference prevents other threads from erroneously deleting // the object. // // As explained in the [Boost documentation][1], Increasing the // reference counter can always be done with memory_order_relaxed: New // references to an object can only be formed from an existing // reference, and passing an existing reference from one thread to // another must already provide any required synchronization. // // [1]: (www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html) let old_size = self.ref_count.fetch_add(1, Relaxed); // However we need to guard against massive refcounts in case someone // is `mem::forget`ing Arcs. If we don't do this the count can overflow // and users will use-after free. We racily saturate to `isize::MAX` on // the assumption that there aren't ~2 billion threads incrementing // the reference count at once. This branch will never be taken in // any realistic program. // // We abort because such a program is incredibly degenerate, and we // don't care to support it. if old_size & !MAX_REFCOUNT != 0 { // TODO: This should really abort the process panic!(); } RegistrationInner { node: self.node.clone(), } } } impl Drop for RegistrationInner { fn drop(&mut self) { // Only handles releasing from `Registration` and `SetReadiness` // handles. Poll has to call this itself. release_node(self.node); } } /* * * ===== ReadinessQueue ===== * */ impl ReadinessQueue { /// Create a new `ReadinessQueue`. fn new() -> io::Result<ReadinessQueue> { is_send::<Self>(); is_sync::<Self>(); let end_marker = Box::new(ReadinessNode::marker()); let sleep_marker = Box::new(ReadinessNode::marker()); let closed_marker = Box::new(ReadinessNode::marker()); let ptr = &*end_marker as *const _ as *mut _; Ok(ReadinessQueue { inner: Arc::new(ReadinessQueueInner { awakener: sys::Awakener::new()?, head_readiness: AtomicPtr::new(ptr), tail_readiness: UnsafeCell::new(ptr), end_marker: end_marker, sleep_marker: sleep_marker, closed_marker: closed_marker, }) }) } /// Poll the queue for new events fn poll(&self, dst: &mut sys::Events) { // `until` is set with the first node that gets re-enqueued due to being // set to have level-triggered notifications. This prevents an infinite // loop where `Poll::poll` will keep dequeuing nodes it enqueues. let mut until = ptr::null_mut(); 'outer: while dst.len() < dst.capacity() { // Dequeue a node. If the queue is in an inconsistent state, then // stop polling. `Poll::poll` will be called again shortly and enter // a syscall, which should be enough to enable the other thread to // finish the queuing process. let ptr = match unsafe { self.inner.dequeue_node(until) } { Dequeue::Empty | Dequeue::Inconsistent => break, Dequeue::Data(ptr) => ptr, }; let node = unsafe { &*ptr }; // Read the node state with Acquire ordering. This allows reading // the token variables. let mut state = node.state.load(Acquire); let mut next; let mut readiness; let mut opt; loop { // Build up any changes to the readiness node's state and // attempt the CAS at the end next = state; // Given that the node was just read from the queue, the // `queued` flag should still be set. debug_assert!(state.is_queued()); // The dropped flag means we need to release the node and // perform no further processing on it. if state.is_dropped() { // Release the node and continue release_node(ptr); continue 'outer; } // Process the node readiness = state.effective_readiness(); opt = state.poll_opt(); if opt.is_edge() { // Mark the node as dequeued next.set_dequeued(); if opt.is_oneshot() && !readiness.is_empty() { next.disarm(); } } else if readiness.is_empty() { next.set_dequeued(); } // Ensure `token_read_pos` is set to `token_write_pos` so that // we read the most up to date token value. next.update_token_read_pos(); if state == next { break; } let actual = node.state.compare_and_swap(state, next, AcqRel); if actual == state { break; } state = actual; } // If the queued flag is still set, then the node must be requeued. // This typically happens when using level-triggered notifications. if next.is_queued() { if until.is_null() { // We never want to see the node again until = ptr; } // Requeue the node self.inner.enqueue_node(node); } if !readiness.is_empty() { // Get the token let token = unsafe { token(node, next.token_read_pos()) }; // Push the event dst.push_event(Event::new(readiness, token)); } } } /// Prepare the queue for the `Poll::poll` thread to block in the system /// selector. This involves changing `head_readiness` to `sleep_marker`. /// Returns true if successful and `poll` can block. fn prepare_for_sleep(&self) -> bool { let end_marker = self.inner.end_marker(); let sleep_marker = self.inner.sleep_marker(); let tail = unsafe { *self.inner.tail_readiness.get() }; // If the tail is currently set to the sleep_marker, then check if the // head is as well. If it is, then the queue is currently ready to // sleep. If it is not, then the queue is not empty and there should be // no sleeping. if tail == sleep_marker { return self.inner.head_readiness.load(Acquire) == sleep_marker; } // If the tail is not currently set to `end_marker`, then the queue is // not empty. if tail != end_marker { return false; } self.inner.sleep_marker.next_readiness.store(ptr::null_mut(), Relaxed); let actual = self.inner.head_readiness.compare_and_swap( end_marker, sleep_marker, AcqRel); debug_assert!(actual != sleep_marker); if actual != end_marker { // The readiness queue is not empty return false; } // The current tail should be pointing to `end_marker` debug_assert!(unsafe { *self.inner.tail_readiness.get() == end_marker }); // The `end_marker` next pointer should be null debug_assert!(self.inner.end_marker.next_readiness.load(Relaxed).is_null()); // Update tail pointer. unsafe { *self.inner.tail_readiness.get() = sleep_marker; } true } } impl Drop for ReadinessQueue { fn drop(&mut self) { // Close the queue by enqueuing the closed node self.inner.enqueue_node(&*self.inner.closed_marker); loop { // Free any nodes that happen to be left in the readiness queue let ptr = match unsafe { self.inner.dequeue_node(ptr::null_mut()) } { Dequeue::Empty => break, Dequeue::Inconsistent => { // This really shouldn't be possible as all other handles to // `ReadinessQueueInner` are dropped, but handle this by // spinning I guess? continue; } Dequeue::Data(ptr) => ptr, }; let node = unsafe { &*ptr }; let state = node.state.load(Acquire); debug_assert!(state.is_queued()); release_node(ptr); } } } impl ReadinessQueueInner { fn wakeup(&self) -> io::Result<()> { self.awakener.wakeup() } /// Prepend the given node to the head of the readiness queue. This is done /// with relaxed ordering. Returns true if `Poll` needs to be woken up. fn enqueue_node_with_wakeup(&self, node: &ReadinessNode) -> io::Result<()> { if self.enqueue_node(node) { self.wakeup()?; } Ok(()) } /// Push the node into the readiness queue fn enqueue_node(&self, node: &ReadinessNode) -> bool { // This is the 1024cores.net intrusive MPSC queue [1] "push" function. let node_ptr = node as *const _ as *mut _; // Relaxed used as the ordering is "released" when swapping // `head_readiness` node.next_readiness.store(ptr::null_mut(), Relaxed); unsafe { let mut prev = self.head_readiness.load(Acquire); loop { if prev == self.closed_marker() { debug_assert!(node_ptr != self.closed_marker()); // debug_assert!(node_ptr != self.end_marker()); debug_assert!(node_ptr != self.sleep_marker()); if node_ptr != self.end_marker() { // The readiness queue is shutdown, but the enqueue flag was // set. This means that we are responsible for decrementing // the ready queue's ref count debug_assert!(node.ref_count.load(Relaxed) >= 2); release_node(node_ptr); } return false; } let act = self.head_readiness.compare_and_swap(prev, node_ptr, AcqRel); if prev == act { break; } prev = act; } debug_assert!((*prev).next_readiness.load(Relaxed).is_null()); (*prev).next_readiness.store(node_ptr, Release); prev == self.sleep_marker() } } /// Must only be called in `poll` or `drop` unsafe fn dequeue_node(&self, until: *mut ReadinessNode) -> Dequeue { // This is the 1024cores.net intrusive MPSC queue [1] "pop" function // with the modifications mentioned at the top of the file. let mut tail = *self.tail_readiness.get(); let mut next = (*tail).next_readiness.load(Acquire); if tail == self.end_marker() || tail == self.sleep_marker() || tail == self.closed_marker() { if next.is_null() { return Dequeue::Empty; } *self.tail_readiness.get() = next; tail = next; next = (*next).next_readiness.load(Acquire); } // Only need to check `until` at this point. `until` is either null, // which will never match tail OR it is a node that was pushed by // the current thread. This means that either: // // 1) The queue is inconsistent, which is handled explicitly // 2) We encounter `until` at this point in dequeue // 3) we will pop a different node if tail == until { return Dequeue::Empty; } if !next.is_null() { *self.tail_readiness.get() = next; return Dequeue::Data(tail); } if self.head_readiness.load(Acquire) != tail { return Dequeue::Inconsistent; } // Push the stub node self.enqueue_node(&*self.end_marker); next = (*tail).next_readiness.load(Acquire); if !next.is_null() { *self.tail_readiness.get() = next; return Dequeue::Data(tail); } Dequeue::Inconsistent } fn end_marker(&self) -> *mut ReadinessNode { &*self.end_marker as *const ReadinessNode as *mut ReadinessNode } fn sleep_marker(&self) -> *mut ReadinessNode { &*self.sleep_marker as *const ReadinessNode as *mut ReadinessNode } fn closed_marker(&self) -> *mut ReadinessNode { &*self.closed_marker as *const ReadinessNode as *mut ReadinessNode } } impl ReadinessNode { /// Return a new `ReadinessNode`, initialized with a ref_count of 3. fn new(queue: *mut (), token: Token, interest: Ready, opt: PollOpt, ref_count: usize) -> ReadinessNode { ReadinessNode { state: AtomicState::new(interest, opt), // Only the first token is set, the others are initialized to 0 token_0: UnsafeCell::new(token), token_1: UnsafeCell::new(Token(0)), token_2: UnsafeCell::new(Token(0)), next_readiness: AtomicPtr::new(ptr::null_mut()), update_lock: AtomicBool::new(false), readiness_queue: AtomicPtr::new(queue), ref_count: AtomicUsize::new(ref_count), } } fn marker() -> ReadinessNode { ReadinessNode { state: AtomicState::new(Ready::empty(), PollOpt::empty()), token_0: UnsafeCell::new(Token(0)), token_1: UnsafeCell::new(Token(0)), token_2: UnsafeCell::new(Token(0)), next_readiness: AtomicPtr::new(ptr::null_mut()), update_lock: AtomicBool::new(false), readiness_queue: AtomicPtr::new(ptr::null_mut()), ref_count: AtomicUsize::new(0), } } fn enqueue_with_wakeup(&self) -> io::Result<()> { let queue = self.readiness_queue.load(Acquire); if queue.is_null() { // Not associated with a queue, nothing to do return Ok(()); } enqueue_with_wakeup(queue, self) } } fn enqueue_with_wakeup(queue: *mut (), node: &ReadinessNode) -> io::Result<()> { debug_assert!(!queue.is_null()); // This is ugly... but we don't want to bump the ref count. let queue: &Arc<ReadinessQueueInner> = unsafe { mem::transmute(&queue) }; queue.enqueue_node_with_wakeup(node) } unsafe fn token(node: &ReadinessNode, pos: usize) -> Token { match pos { 0 => *node.token_0.get(), 1 => *node.token_1.get(), 2 => *node.token_2.get(), _ => unreachable!(), } } fn release_node(ptr: *mut ReadinessNode) { unsafe { // `AcqRel` synchronizes with other `release_node` functions and ensures // that the drop happens after any reads / writes on other threads. if (*ptr).ref_count.fetch_sub(1, AcqRel) != 1 { return; } let node = Box::from_raw(ptr); // Decrement the readiness_queue Arc let queue = node.readiness_queue.load(Acquire); if queue.is_null() { return; } let _: Arc<ReadinessQueueInner> = mem::transmute(queue); } } impl AtomicState { fn new(interest: Ready, opt: PollOpt) -> AtomicState { let state = ReadinessState::new(interest, opt); AtomicState { inner: AtomicUsize::new(state.into()), } } /// Loads the current `ReadinessState` fn load(&self, order: Ordering) -> ReadinessState { self.inner.load(order).into() } /// Stores a state if the current state is the same as `current`. fn compare_and_swap(&self, current: ReadinessState, new: ReadinessState, order: Ordering) -> ReadinessState { self.inner.compare_and_swap(current.into(), new.into(), order).into() } // Returns `true` if the node should be queued fn flag_as_dropped(&self) -> bool { let prev: ReadinessState = self.inner.fetch_or(DROPPED_MASK | QUEUED_MASK, Release).into(); // The flag should not have been previously set debug_assert!(!prev.is_dropped()); !prev.is_queued() } } impl ReadinessState { // Create a `ReadinessState` initialized with the provided arguments #[inline] fn new(interest: Ready, opt: PollOpt) -> ReadinessState { let interest = event::ready_as_usize(interest); let opt = event::opt_as_usize(opt); debug_assert!(interest <= MASK_4); debug_assert!(opt <= MASK_4); let mut val = interest << INTEREST_SHIFT; val |= opt << POLL_OPT_SHIFT; ReadinessState(val) } #[inline] fn get(&self, mask: usize, shift: usize) -> usize{ (self.0 >> shift) & mask } #[inline] fn set(&mut self, val: usize, mask: usize, shift: usize) { self.0 = (self.0 & !(mask << shift)) | (val << shift) } /// Get the readiness #[inline] fn readiness(&self) -> Ready { let v = self.get(MASK_4, READINESS_SHIFT); event::ready_from_usize(v) } #[inline] fn effective_readiness(&self) -> Ready { self.readiness() & self.interest() } /// Set the readiness #[inline] fn set_readiness(&mut self, v: Ready) { self.set(event::ready_as_usize(v), MASK_4, READINESS_SHIFT); } /// Get the interest #[inline] fn interest(&self) -> Ready { let v = self.get(MASK_4, INTEREST_SHIFT); event::ready_from_usize(v) } /// Set the interest #[inline] fn set_interest(&mut self, v: Ready) { self.set(event::ready_as_usize(v), MASK_4, INTEREST_SHIFT); } #[inline] fn disarm(&mut self) { self.set_interest(Ready::empty()); } /// Get the poll options #[inline] fn poll_opt(&self) -> PollOpt { let v = self.get(MASK_4, POLL_OPT_SHIFT); event::opt_from_usize(v) } /// Set the poll options #[inline] fn set_poll_opt(&mut self, v: PollOpt) { self.set(event::opt_as_usize(v), MASK_4, POLL_OPT_SHIFT); } #[inline] fn is_queued(&self) -> bool { self.0 & QUEUED_MASK == QUEUED_MASK } /// Set the queued flag #[inline] fn set_queued(&mut self) { // Dropped nodes should never be queued debug_assert!(!self.is_dropped()); self.0 |= QUEUED_MASK; } #[inline] fn set_dequeued(&mut self) { debug_assert!(self.is_queued()); self.0 &= !QUEUED_MASK } #[inline] fn is_dropped(&self) -> bool { self.0 & DROPPED_MASK == DROPPED_MASK } #[inline] fn token_read_pos(&self) -> usize { self.get(MASK_2, TOKEN_RD_SHIFT) } #[inline] fn token_write_pos(&self) -> usize { self.get(MASK_2, TOKEN_WR_SHIFT) } #[inline] fn next_token_pos(&self) -> usize { let rd = self.token_read_pos(); let wr = self.token_write_pos(); match wr { 0 => { match rd { 1 => 2, 2 => 1, 0 => 1, _ => unreachable!(), } } 1 => { match rd { 0 => 2, 2 => 0, 1 => 2, _ => unreachable!(), } } 2 => { match rd { 0 => 1, 1 => 0, 2 => 0, _ => unreachable!(), } } _ => unreachable!(), } } #[inline] fn set_token_write_pos(&mut self, val: usize) { self.set(val, MASK_2, TOKEN_WR_SHIFT); } #[inline] fn update_token_read_pos(&mut self) { let val = self.token_write_pos(); self.set(val, MASK_2, TOKEN_RD_SHIFT); } } impl From<ReadinessState> for usize { fn from(src: ReadinessState) -> usize { src.0 } } impl From<usize> for ReadinessState { fn from(src: usize) -> ReadinessState { ReadinessState(src) } } fn is_send<T: Send>() {} fn is_sync<T: Sync>() {} impl SelectorId { pub fn new() -> SelectorId { SelectorId { id: AtomicUsize::new(0), } } pub fn associate_selector(&self, poll: &Poll) -> io::Result<()> { let selector_id = self.id.load(Ordering::SeqCst); if selector_id != 0 && selector_id != poll.selector.id() { Err(io::Error::new(io::ErrorKind::Other, "socket already registered")) } else { self.id.store(poll.selector.id(), Ordering::SeqCst); Ok(()) } } } impl Clone for SelectorId { fn clone(&self) -> SelectorId { SelectorId { id: AtomicUsize::new(self.id.load(Ordering::SeqCst)), } } } #[test] #[cfg(all(unix, not(target_os = "fuchsia")))] pub fn as_raw_fd() { let poll = Poll::new().unwrap(); assert!(poll.as_raw_fd() > 0); }