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//! Primitives for working with UDP //! //! The types provided in this module are non-blocking by default and are //! designed to be portable across all supported Mio platforms. As long as the //! [portability guidelines] are followed, the behavior should be identical no //! matter the target platform. //! /// [portability guidelines]: ../struct.Poll.html#portability use {io, sys, Ready, Poll, PollOpt, Token}; use event::Evented; use poll::SelectorId; use std::net::{self, Ipv4Addr, Ipv6Addr, SocketAddr}; /// A User Datagram Protocol socket. /// /// This is an implementation of a bound UDP socket. This supports both IPv4 and /// IPv6 addresses, and there is no corresponding notion of a server because UDP /// is a datagram protocol. #[derive(Debug)] pub struct UdpSocket { sys: sys::UdpSocket, selector_id: SelectorId, } impl UdpSocket { /// Creates a UDP socket from the given address. pub fn bind(addr: &SocketAddr) -> io::Result<UdpSocket> { let socket = net::UdpSocket::bind(addr)?; UdpSocket::from_socket(socket) } /// Creates a new mio-wrapped socket from an underlying and bound std /// socket. /// /// This function requires that `socket` has previously been bound to an /// address to work correctly, and returns an I/O object which can be used /// with mio to send/receive UDP messages. /// /// This can be used in conjunction with net2's `UdpBuilder` interface to /// configure a socket before it's handed off to mio, such as setting /// options like `reuse_address` or binding to multiple addresses. pub fn from_socket(socket: net::UdpSocket) -> io::Result<UdpSocket> { Ok(UdpSocket { sys: sys::UdpSocket::new(socket)?, selector_id: SelectorId::new(), }) } /// Returns the socket address that this socket was created from. pub fn local_addr(&self) -> io::Result<SocketAddr> { self.sys.local_addr() } /// Creates a new independently owned handle to the underlying socket. /// /// The returned `UdpSocket` is a reference to the same socket that this /// object references. Both handles will read and write the same port, and /// options set on one socket will be propagated to the other. pub fn try_clone(&self) -> io::Result<UdpSocket> { self.sys.try_clone() .map(|s| { UdpSocket { sys: s, selector_id: self.selector_id.clone(), } }) } /// Sends data on the socket to the given address. On success, returns the /// number of bytes written. /// /// Address type can be any implementor of `ToSocketAddrs` trait. See its /// documentation for concrete examples. pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> { self.sys.send_to(buf, target) } /// Receives data from the socket. On success, returns the number of bytes /// read and the address from whence the data came. pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> { self.sys.recv_from(buf) } /// Sends data on the socket to the address previously bound via connect(). On success, /// returns the number of bytes written. pub fn send(&self, buf: &[u8]) -> io::Result<usize> { self.sys.send(buf) } /// Receives data from the socket previously bound with connect(). On success, returns /// the number of bytes read and the address from whence the data came. pub fn recv(&self, buf: &mut [u8]) -> io::Result<usize> { self.sys.recv(buf) } /// Connects the UDP socket setting the default destination for `send()` /// and limiting packets that are read via `recv` from the address specified /// in `addr`. pub fn connect(&self, addr: SocketAddr) -> io::Result<()> { self.sys.connect(addr) } /// Sets the value of the `SO_BROADCAST` option for this socket. /// /// When enabled, this socket is allowed to send packets to a broadcast /// address. pub fn set_broadcast(&self, on: bool) -> io::Result<()> { self.sys.set_broadcast(on) } /// Gets the value of the `SO_BROADCAST` option for this socket. /// /// For more information about this option, see /// [`set_broadcast`][link]. /// /// [link]: #method.set_broadcast pub fn broadcast(&self) -> io::Result<bool> { self.sys.broadcast() } /// Sets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// If enabled, multicast packets will be looped back to the local socket. /// Note that this may not have any affect on IPv6 sockets. pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> { self.sys.set_multicast_loop_v4(on) } /// Gets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see /// [`set_multicast_loop_v4`][link]. /// /// [link]: #method.set_multicast_loop_v4 pub fn multicast_loop_v4(&self) -> io::Result<bool> { self.sys.multicast_loop_v4() } /// Sets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// Indicates the time-to-live value of outgoing multicast packets for /// this socket. The default value is 1 which means that multicast packets /// don't leave the local network unless explicitly requested. /// /// Note that this may not have any affect on IPv6 sockets. pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> { self.sys.set_multicast_ttl_v4(ttl) } /// Gets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// For more information about this option, see /// [`set_multicast_ttl_v4`][link]. /// /// [link]: #method.set_multicast_ttl_v4 pub fn multicast_ttl_v4(&self) -> io::Result<u32> { self.sys.multicast_ttl_v4() } /// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// Controls whether this socket sees the multicast packets it sends itself. /// Note that this may not have any affect on IPv4 sockets. pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> { self.sys.set_multicast_loop_v6(on) } /// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see /// [`set_multicast_loop_v6`][link]. /// /// [link]: #method.set_multicast_loop_v6 pub fn multicast_loop_v6(&self) -> io::Result<bool> { self.sys.multicast_loop_v6() } /// Sets the value for the `IP_TTL` option on this socket. /// /// This value sets the time-to-live field that is used in every packet sent /// from this socket. pub fn set_ttl(&self, ttl: u32) -> io::Result<()> { self.sys.set_ttl(ttl) } /// Gets the value of the `IP_TTL` option for this socket. /// /// For more information about this option, see [`set_ttl`][link]. /// /// [link]: #method.set_ttl pub fn ttl(&self) -> io::Result<u32> { self.sys.ttl() } /// Executes an operation of the `IP_ADD_MEMBERSHIP` type. /// /// This function specifies a new multicast group for this socket to join. /// The address must be a valid multicast address, and `interface` is the /// address of the local interface with which the system should join the /// multicast group. If it's equal to `INADDR_ANY` then an appropriate /// interface is chosen by the system. pub fn join_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> { self.sys.join_multicast_v4(multiaddr, interface) } /// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type. /// /// This function specifies a new multicast group for this socket to join. /// The address must be a valid multicast address, and `interface` is the /// index of the interface to join/leave (or 0 to indicate any interface). pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.sys.join_multicast_v6(multiaddr, interface) } /// Executes an operation of the `IP_DROP_MEMBERSHIP` type. /// /// For more information about this option, see /// [`join_multicast_v4`][link]. /// /// [link]: #method.join_multicast_v4 pub fn leave_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> { self.sys.leave_multicast_v4(multiaddr, interface) } /// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type. /// /// For more information about this option, see /// [`join_multicast_v6`][link]. /// /// [link]: #method.join_multicast_v6 pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.sys.leave_multicast_v6(multiaddr, interface) } /// Sets the value for the `IPV6_V6ONLY` option on this socket. /// /// If this is set to `true` then the socket is restricted to sending and /// receiving IPv6 packets only. In this case two IPv4 and IPv6 applications /// can bind the same port at the same time. /// /// If this is set to `false` then the socket can be used to send and /// receive packets from an IPv4-mapped IPv6 address. pub fn set_only_v6(&self, only_v6: bool) -> io::Result<()> { self.sys.set_only_v6(only_v6) } /// Gets the value of the `IPV6_V6ONLY` option for this socket. /// /// For more information about this option, see [`set_only_v6`][link]. /// /// [link]: #method.set_only_v6 pub fn only_v6(&self) -> io::Result<bool> { self.sys.only_v6() } /// Get the value of the `SO_ERROR` option on this socket. /// /// This will retrieve the stored error in the underlying socket, clearing /// the field in the process. This can be useful for checking errors between /// calls. pub fn take_error(&self) -> io::Result<Option<io::Error>> { self.sys.take_error() } } impl Evented for UdpSocket { fn register(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> { self.selector_id.associate_selector(poll)?; self.sys.register(poll, token, interest, opts) } fn reregister(&self, poll: &Poll, token: Token, interest: Ready, opts: PollOpt) -> io::Result<()> { self.sys.reregister(poll, token, interest, opts) } fn deregister(&self, poll: &Poll) -> io::Result<()> { self.sys.deregister(poll) } } /* * * ===== UNIX ext ===== * */ #[cfg(all(unix, not(target_os = "fuchsia")))] use std::os::unix::io::{IntoRawFd, AsRawFd, FromRawFd, RawFd}; #[cfg(all(unix, not(target_os = "fuchsia")))] impl IntoRawFd for UdpSocket { fn into_raw_fd(self) -> RawFd { self.sys.into_raw_fd() } } #[cfg(all(unix, not(target_os = "fuchsia")))] impl AsRawFd for UdpSocket { fn as_raw_fd(&self) -> RawFd { self.sys.as_raw_fd() } } #[cfg(all(unix, not(target_os = "fuchsia")))] impl FromRawFd for UdpSocket { unsafe fn from_raw_fd(fd: RawFd) -> UdpSocket { UdpSocket { sys: FromRawFd::from_raw_fd(fd), selector_id: SelectorId::new(), } } }